Pierre-Olivier Latour
The Builder (CEO)
Ex Apple, Cooliris

Provides strong experience in software engineering, user experience and team management.

  • Founded a 10-person game company while studying at EPFL in 2000
  • Sold homemade graphics technology (aka Quartz Composer) to Apple in 2003
  • Built dedicated team in Graphics & Imaging Group
  • Made it the standard for motion graphics on Mac OS X from iPhoto to Final Cut Pro and even original Apple TV
  • Designed & built Discover iPad app for Cooliris
  • #1 in US App Store with 1.5MM+ downloads
  • Chosen by Apple in top 10 free Lifestyle iPad apps of 2010
Kevin Quennesson
The Scientist (CTO)
Ex Apple, Cooliris

Brings in top-notch scientific background, specialized in computer graphics, vision and image processing.

  • Published research in top conferences and filed innovative patents ranging from low level technologies to vision-based machine interaction and innovative 3D UIs
  • Brought Apple graphics technologies to the next level
  • Quartz Composer, CPGPU/OpenCL + Collada, large scale display arrays
  • First iPhone SDK 3D game, and iPad prototyping
  • Cooliris Adjitsu 3D immersive ad platform
Wayne Fan
The Designer (CDO)
Ex Odopod, Frog Design

Specializes in building beautiful and delightful experiences for mobile and web applications.

  • Visual designer at frog design, an international design consulting firm
  • Interaction designer at odopod, an award winning digital agency in San Francisco
  • Design and develop interactive installations for Facebook f8 Developer Conference
  • SMS text to screen music visualizer
  • Real-time RFID check-in data visualizer
  • Facebook "Likes" data visualizer
  • Clients include Intel, Google, Disney, AT&T, Sling Media, FedEx, RIM, and Sony
Jason Eberle
Web Development

Builds pixel-perfect, high-performance, standards-compliant websites with HTML5, CSS3, and Javascript.

  • Developer at odopod, an award winning digital agency in San Francisco
  • Clients include Sony, IWC, Yahoo, Ford, DonQ, and YouTube
Sameer Sundresh
Cloud Infrastructure

Designs architectures and tools
to simplify development of scalable systems.

  • Python cloud hosting platform lead
    developer at Djangy
  • Developed distributed architecture, optimized search, coordinated recruiting at Pattern Insight
  • Ph.D. in Computer Science, University of Illinois at Urbana-Champaign
  • Created one of the first scalable sensor network simulators
  • Co-created the first practical localization solution for wireless sensor networks
  • Co-led a large ACM student organization
George Leontiev
iOS Engineering

Designs and implements elegant, smooth, and natural touch interfaces
for iOS devices.

  • Created web tools for education as the lead software developer at EduWare
  • Improved the Fluent User Interface (Ribbon UI) as a Program Manager at Microsoft
  • Worked on the rendering and interaction framework behind Apple's iWork suite
  • Received a MS in Computer Science degree from Carnegie Mellon, specializing in Language Technologies
We are hiring and looking for awesome engineers to help us revolutionize the way people view and share photos. Learn more!